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<abx### [at] babilon org> wrote:
>On Wed, 05 Dec 2001 20:21:23 GMT, ken### [at] uniplan it (Angelo 'kENpEX' Pesce) wrote:
>> Just take any 3d modelling program ...
>...
>> make povray a "professional" level raytracer
>
>Are you talking about pov as modeller or raytracer ? IMO It is rule of modeller
>to represent nurbs, spheres etc. as meshes. It is rule of raytracer to support
>meshes and primitives. POV is raytracer not modeller.
Mhmm... I think that the raytracer should support those surfaces
directly as it's hard for a modeller to do accurate tessellation. I
know if I have only one big nurbs model and an infinite plane, i can
use max tessellation and go with this... But if I have a complete,
complex scene, with many nurbs characters and a complex background, I
don't want to alter manually the tessellation parameters for every
object if it's far away or near the camera...
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